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This is a tutorial on how to get textures under 16MB uncompressed without too much effort.
What do you need?
When I start the vehicle I get the following message in the console:

166 MB physical memory is more than 10 times as it is supposed to be.
How to make a texture dictionary under 16MB?
1. Open .ytd file in OpenIV

2. Export all textures as .dds | Click Export all textures bottom left of OpenIV

I will export them in a folder inside my vehicle called textures

3. Wait until all textures are exported | Bottom left number of items matches OpenIV number of textures from step 1.

4. Open XnResize

5. Drag all dds files exported by OpenIV and drop them in XnResize

You should now see alle exported dds files in XnResize

6. Configure XnResize

What do you need?
- OpenIV |
- XnResize |
When I start the vehicle I get the following message in the console:

166 MB physical memory is more than 10 times as it is supposed to be.
How to make a texture dictionary under 16MB?
1. Open .ytd file in OpenIV

2. Export all textures as .dds | Click Export all textures bottom left of OpenIV

I will export them in a folder inside my vehicle called textures

3. Wait until all textures are exported | Bottom left number of items matches OpenIV number of textures from step 1.

4. Open XnResize

5. Drag all dds files exported by OpenIV and drop them in XnResize

You should now see alle exported dds files in XnResize

6. Configure XnResize
- Configure Aciton tab
- Set pixels right of Width and Height to percent
- Set the Width to 50% and Height to 50% (will resize all textures to 50% of there original size)
- Uncheck Rotate
- Check Keep ratio
Screenshot of settings:

- Configure Output tab
- Set Folder to a destination your prefer (I created a second folder called textures_resized under textures in vehicle resource)
- Change Format to DDS - Direct Draw Surface
Screenshot of settings:










