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Script [FREE] Grave Robbery [OPEN SOURCE]

Joined
Jun 27, 2026
Messages
16
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cfx_yt_l3th_graverob.webp

Grave Robbery - Made with passion​

Grave Robbery is an immersive, configurable heist job for FiveM. Players head to a quest-giver NPC, accept the contract, and are sent to a randomly chosen gravestone marked on their GPS. Once there, they crouch down with a shovel and dig - racing a countdown while risking a police dispatch alert - to unearth a weighted, randomized reward. With hundreds of pre-mapped grave locations across Los Santos and Sandy Shores, a built-in time limit, optional bonus loot rolls, and clean framework bridges for target, inventory, notifications, and dispatch, it drops into almost any server with minimal setup.

Preview :

  • NPC-driven contracts - Players accept the job from a quest-giver NPC.
  • Randomized grave each run - Every contract picks a fresh gravestone from a large pool of hand-placed coordinates across Los Santos and Sandy Shores, so no two jobs send players to the same spot.
  • Dig-it-up gameplay - A proper kneeling shovel animation drives the dig, complete with a radius blip and an interaction zone dropped on the player’s map to guide them to the grave.
  • Race the clock - A configurable time limit keeps every job honest. Don’t finish digging in time and the contract auto-cancels, freeing the location for the next attempt.
  • Police dispatch risk - A tunable chance that the cops get a dispatch ping mid-dig turns a quiet payday into a tense getaway, with support for tk_dispatch, ps-dispatch, cd_dispatch, and fd-dispatch out of the box.
  • Configurable rewards - A weighted loot table with an optional “special” bonus roll puts payouts entirely in your hands, so you decide exactly how generous - or how rare - each grave can be.
  • Framework & system agnostic - Target, progressbar, and notify work with ox or qb, while inventory auto-detects ox_inventory, qb-inventory, or ps-inventory - all routed through clean bridge and utils layers.
  • Built to be robust - Server-side job state tracking, proximity-based NPC spawning, near-location verification on completion, and clean cleanup so jobs never leak peds, blips, or target zones.
  • Config-driven & localized - Everything from locations to rewards to police chance is set in plain config files, with English and Danish locales included and ready to extend.

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    Download :


  • Code is accessibleYes
    Subscription-basedNo
    Lines (approximately)~340 excl. config, bridges, utils & locales
    Requirementsox_lib
    SupportYes
 

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