- Joined
- Oct 7, 2025
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What this script does
This resource adds immersive airdrop events to your server:- A crate with a parachute spawns high in the air and drops into a configurable zone

- Players see a clean radius blip only on the map/minimap (no annoying big world markers)

- Configured jobs can see the drop, while excluded jobs see and hear nothing at all


- A delayed flare can go off on the crate so latecomers can still find it

- Players loot the crate for custom rewards and the script cleans everything up automatically

Key Features
Parachute Airdrops
Crate + parachute spawn high above the zone and descend smoothly with configurable speed and height.
Configurable Drop Zones
Define as many zones as you want. The script picks one at random and jitters the position slightly so it doesn’t always land on the exact same spot.
Map/Minimap Radius Blip Only
Clean, immersive design:- Radius circle on the map/minimap
- No giant 3D marker or red ring cluttering the world
- Zone size, color and alpha are configurable
Job Visibility Control- Only allowed jobs can see the blip and receive the notification
- Jobs listed in Config.ExcludedJobs:
receive no notification
see no blip / no red point
are completely unaware of the event
Notification System
Choose between:- QBCore notification (QBCore:Notify)
- Chat messages
Customizable messages for full control of your server’s style.
- ⏱ Cooldown & AutoDrop
- Manual command: /callairdrop (plus aliases)
- Automatic drops in a random interval between a min/max (e.g. every 60–120 minutes)
- Global cooldown to prevent spam and keep events special
Optional Delayed Flare
After a configurable percentage of the drop’s lifetime, a flare prop and particle effect can appear directly on the crate so players can track it easily, even late in the event.
Configurable Loot System- Give cash and/or any QBCore item
- Define multiple items with custom amounts
- Fully compatible with your existing QBCore items & inventory.
OneSync-Friendly Host Logic
The script intelligently chooses the closest player to the drop zone as host to keep physics stable and reduce “stuck in the air” issues on OneSync servers.
Automatic Cleanup- Unclaimed drops are removed after a configurable timeout
- Claimed drops trigger cleanup immediately
- Parachute is robustly removed to avoid ghost props.