- Joined
- Oct 7, 2025
- Messages
- 1,454
- Reaction score
- 894
Features
Built-in Dispatch Alert System
- Uses ox_lib for dispatch.
- Police can be alerted based on player’s price and rep.
- Base alert chance is 10% (fully configurable).
Zone-Based Selling System
- Prices vary by zone — some give higher payouts.
- Uses a multiplier system (easily configurable).
- Option to enable/disable zone-based pricing.
Detailed Sell Feedback (Optional)
- Players can view dispatch chance, success chance, and zone info.
- Can be disabled for a cleaner experience or more serious RP.
Blacklisted Jobs Restriction
- Certain jobs (e.g., police) can be blocked from selling drugs.
Custom Drug Pricing System
- Players set their own selling price.
- Each drug has a configurable min/max price.
- Option to receive either dirty money or clean cash.
Drug Reputation System
- Gain rep for each specific drug you sell.
- More rep = better chances of NPCs buying.
- Max rep per drug is 100 (configurable).
- Failed deals reduce rep — price smart!
- Rep is saved in the database for a smooth experience.
Add Unlimited Drugs
- Easily add any number of drugs in the config file.
NPC Behavior
- NPCs walk up and wait a set amount of time (configurable) during /drugsell.
- Difficulty and patience levels can be adjusted.
- You can choose which drug to sell in the Drug Selling Menu.
Framework Compatibility
- Fully tested with ESX, QBCore, and Qbox.
- Localization support through ox_lib.